Biography
Stuart Adcock
Ninja Theory
Stuart graduated from Bournemouth with an Animation degree and began his career with Sony Cambridge in 2001 creating characters and animations for âGhosthunterâ? on the PS2.
As part of Sony's Advanced Technology Group, he was granted early access to PS3 and was responsible for pushing boundaries and exploring new ideas and methods for next-gen character creation. This led to a pivotal role in creating the "Alfred Molina" realtime face demo for the PS3 press launch event at E3 2005.
In 2006 he channeled his experience into the highly acclaimed PS3 title âHeavenly Swordâ? and grabbed the opportunity to become a Ninja. He took responsibility for facial development and was tasked with sculpting the digital faces, the facial expressions and supervising the facial animation.
Stuart is currently the Technical Art Director at Ninja Theory, concentrating on defining the methodologies and techniques to realise the artistic vision and push the technical boundaries.
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