Audio Track
Thursday 31st July 2008
| 09:10 - 09:30 |
 The Audio Track Introduction
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| 09:30 - 10:00 |
 Can You Hear Us Now? Dolby’s New Voice Solution For Online Games
|
| 10:00 - 10:50 |
 Welcome to our World 2008
|
| 10:50 - 11:00 |
 Coffee Break
|
| 11:00 - 11:40 |
 Audio For Multiplayer & Beyond: Mixing Case Studies From Battlefield: Bad Company & Frostbite
|
| 11:40 - 12:00 |
 Break
|
| 12:00 - 12:30 |
 The Deaf Leading The Blind Understanding Why Our Clients Care Less About Our Work Than We Do Is The Key To Making Them Care More
|
| 12:30 - 12:40 |
 Break
|
| 12:40 - 13:20 |
 Let there by Life: Conveying Emotion & Characterisation Through Audio
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| 13:20 - 14:10 |
 Lunch Break
|
| 14:10 - 14:40 |
 Sonic Stories: Using The Next-Generation Mindset To Harness Creativity And Evolve The Art And Craft Of Videogame Audio
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| 14:40 - 15:20 |
 What We Might Learn From 80 Years of Movie Sound....The Storytelling Power of Sound
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| 15:20 - 15:30 |
 Comfort Break
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| 15:30 - 16:10 |
 Room For Improvement: Strategies For More Successful Game Audio Production
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| 16:10 - 16:30 |
 Coffee Break
|
| 16:30 - 17:20 |
 The Keynote Panel: A Sound of the Future
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| 17:20 - 18:00 |
 Game Audio Debate & Free Beer
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Please note: times and content may be subject to change.